All of which will help you quickly craft complex worlds out of Actors, Tiles and Terrain.ĭon’t worry however if you’re more of an experienced developer and prefer writing your own code. Similar to Adobe Photoshop, their tool ‘Scene Designer’ allows you create worlds while using familiar features, such as a selection tool, zooming, grid-snapping and flood fill. They extend Scratch’s simple block-snapping interface with new functionality and hundreds of ready-to-use blocks.
This engine allows users to easily drag and drop items, and pays homage to the successful MIT Scratch project. What’s specifically great about this engine is that they take care of all of the essentials, letting developers focus on what’s important – making their game.
#Stencyl html5 download#
Want to download the SDK? No probs, you can download it on Github here.ĭescribed as a Game Studio in a box, Stencyl is designed to help developers create 2D games across all devices. If you find yourself needing more information however, you can check out the dedicated documentation for the Stencyl SDK here. Just like all of our other SDKs, we’ve made this integration process as quick and simple as possible. Our goal is to provide analytics to all game developers out there, so you can expect to see more quality engines on our list. This is now the 19th SDK we’ve released, and definitely won’t be the last.
#Stencyl html5 pro#
Stencyl is a powerful engine for everyone, from beginners to pro game devs, and has a focus on 2D games. Core features work everywhere.Įxpect a lot of tutorials during the next days, because I am going to make a lot of experiments with it.Earlier this year, we had the great pleasure of welcoming Stencyl to our collection of SDKs. * Reduction of “works only on Flash” features. * Simple Physics Mode – opt out of physics for better performance if you don’t need it. * You don’t have to use atlases if you hate ’em * No more MAC address requirement to test
* Test on iOS without going through Xcode * Uniform handling of mouse and touch events * Improved Native UI Support (Keyboard, Swipe, better Joystick, Alerts, Vibrate) * Improved In-App Purchase Support (Consumables, Restore Purchases, Events) * Improved Social Gaming API Support (Game Center, Events) * Improved Ad Support (iAds, AdMob, Events)
* Improved handling of arbitrary screen sizes. * Support for OGG playback on all platforms except Flash * Draw UTF-8 (international) characters in-game * Improved Translation (Language Pack) Support * Open Framework for building new native and pure Haxe extensions. * Unification – 1 engine, 1 programming language (Haxe) * Publish all games directly from your computer. * Publish to iOS, Android, Flash, Standalone Desktop (Windows, Mac, Linux). With the previous version of Stencyl I ported Circle Chain and Globez games from Flash to iOS very quickly, so I will definitively use it for my future projects.
#Stencyl html5 code#
With Stencyl, you can create amazing games with no code at all, and if you absolutely want or need to code, you can write your routines only once using Haxe, then test them everywhere. After a long period in beta testing, the amazing Stencyl 3 tool is on the shelves, ready to be used for your next big game, because now it supports: This is a news I was waiting for almost a couple of years.